Blewscreen: Gulf of Aden

Blewscreen Internship

Blewscreen Game Studio

Gulf of Aden

During my internship at Blewscreen I worked on the development of new type of game, to be a crossbreed of the RTS and Tower Defense genres. During this time I worked on game logic such as moving units, pathfinding, purchasing and deploying upgrades, the GUI to manage it all and persistance for saving progress and options. Besides that I also handled importing art assets into the game and providing feedback for adjustments needed to integrated them.

Unfortunately the game was never completed due to lack of manpower for what turned out to be quite an ambitious project for such a small start-up.

Besides my main project, I also did some minor work on their other game, named Synergy, in the form of developing for Arduino and supplying a few code snippets for the game itself.

Synergy